
It started with a stack of flash cards that weren't working.
History Detective was designed by Clara Barnes. She came up with the idea in her sophomore history class, when her teacher told everyone to make their own flash cards — and making them didn’t help.
The turn came when she stopped treating history as a list of facts to memorize and started treating it as a case to solve: evidence, motives, cause and effect. She built a board around the five eras of her course, wrote the first questions herself, and tested the game on her friends. Somewhere along the way, history started to click.
“I used to struggle with history. It felt like a bunch of random facts I couldn’t keep straight, and I figured it just wasn’t my thing. At some point, I started thinking about it more like solving something instead of memorizing it. That idea turned into History Detective — a game I built around the AP curriculum and tested with friends. Somewhere along the way, history started to click. It became a lot more interesting, and even fun. I made this for anyone who feels stuck with history.”
— Clara Barnes
Every one of the 250 questions was written and checked against the historical record. The finished game is now in production with LongPack Games, a factory that manufactures for established board game publishers.
History 





